
space combat game
When an astronaut lands on an unknown planet, he encounters an alien creature. Before the alien shoots lasers at the astronaut, he must collect bombs to defeat the alien. Energy drinks and apples help the astronaut increase his health. This game was created in Unity in the span of 3 weeks with 2 project partners.

I worked on the aesthetics for the start, instruction, and credit scenes. In the main game scene, I adapted an external environment and included a spaceship that I found in SketchUp to add to the storytelling element. I also created the health bar system.


I also created the health bar system. One feature of this system is the bomb symbol to the right. I wrote the code that increases or decreases the number depending on how many bombs have been collected or used, as well as adjusts the health bar depending on whether the alien got hit.

